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Alumnus/Alumna profile

Sâmia Pedraça

Thesis supervisor: Mia Consalvo

Thesis title: Reframing the Game: How the interaction between technology, culture, and marketing plays along in the platform society

Sâmia is a Brazilian journalist, also a former entrepreneur, reporter, and press relation consultant (Brazil). She is a recent PhD graduate from Communication Studies at Concordia University, and holds an MA degree in Digital Humanities from the University of Alberta. Her doctoral research explored the cultural, social, and economic implications of the video game industry. Sâmia's background spans various disciplines and mediums: Media Studies, Game Studies, Journalism, Digital Humanities, 3d Sculpting and Modelling, 3D Printing and Graphic Design (print & digital).

Publications:

  • Pedraça, S. (2021). Formação artística na indústria de videogames: A representação das minorias. In D. Zanetti, R. Reis, & M. Antolini (Eds.), Minorias midiatizadas: Gêneros, etnias, e territórios. (1st Edition, pp. 274–297). Editora UFPel.
  • Staines, D., Consalvo, M., Stangeby, A., Pedraca, S. (2019). State of Play: Video Games and Moral Engagement. Journal of Gaming & Virtual Worlds. 11(3) Prague, 1 October 2019, pp 271-288.

Exhibitions:

  • Nagasaki Kitty: A War Story. Part of an exhibition Digital Dynamics 2018: Interactions at THE MUSEUM in Kitchener, Ontario. January 26 to May 13, 2018.
  • Aproximadamente 800cm3 de PLA . 3D print: digital copies and ownership disputes. Galeria da Arte Espaço Universitário UFES, Vitória, Brasil. April 7th to June 12th, 2016.

Social media links:

Sâmia Pedraça's Twitter page
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