Participants will learn about emergent narratives, a type of storytelling involving a game and a player to co-create stories together. They will learn how to find information in the game and create a story with it. Once participants are familiar with the concept, they will have a goal: create a story with the game and explain why the tale is appealing to them. You can expect tales of betrayal, tragedies and more if you master the game and its systems!
Antoine Beauchesne holds a bachelor’s degree in video games creation – software integration profile from the Université du Québec en Abitibi-Témiscamingue (UQAT). He is currently a graduate student at Concordia University doing a Master of Design and works as a research assistant for Lablablab and helps with the development of Chroniqueur, an emergent story engine.
His research is about facilitating the discoveries of afterstories in emergent narratives games by designing User Interfaces (UI) and User Experiences (UX) that present a lower barrier of entry to people new to this genre of games.
MDES22 Research-Creation Show
Consider it a large showroom of different ideas in design domains that will present, teach and inspire new ideas for you. The MDES22-research-creation show is Concordia University’s graduation show in design. In the exhibition, the students will display their designs and creations pertaining to their thesis. There will also be a series of different roundtables and workshops concerning research-creation topics. This exhibition will surely benefit the visitors who are interested in multidisciplinary design.