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Workshops & seminars

Creating Content for Video Games


Date & time
Wednesday, February 15, 2023
2:30 p.m. – 4 p.m.

Registration is closed

Cost

This event is free

Where

J.W. McConnell Building
1400 De Maisonneuve Blvd. W.
4TH SPACE

Wheel chair accessible

Yes

Writers Read presents the last in the 2022-23 Writing Life Series: Creating Content for Video Games. Join us for a panel discussion with industry professionals who will discuss all aspects of designing, writing for, and producing video games. 

How can you participate? Join us in person or online by registering for the Zoom Meeting or watching live on YouTube.

Have questions? Send them to info.4@concordia.ca  

Panelists

Osama Dorias

Osama Dorias is a Lead Content Designer at Blizzard Entertainment. He's also a game design teacher at Dawson College and a co-host of the Habibis podcast. Osama loves to empower people in expressing themselves through game making. He especially loves to give a voice to marginalized people and causes. He has hosted game jams, workshops and other community activities to this end, which has culminated in co-founding the Montreal Independent Games Awards.

 

Maize Longboat

Maize Longboat is Mohawk with family at Six Nations of the Grand River and was raised on the unceded territory of the Squamish Nation near Vancouver, BC. He is a Senior Partner Relations Manager with Unity Technologies and served as Skins Workshops Associate Director with Aboriginal Territories in Cyberspace (AbTeC) and the Initiative for Indigenous Futures (IIF) from 2019 to 2021. He holds an MA in Media Studies from Concordia University. His Master’s research examined Indigenous videogame development through the production of his own game Terra Nova, an award-winning cooperative platformer with an interactive narrative.

 

Jill Murray

Jill Murray is a narrative and game director for indie and AAA video games, best known for her work on Shadow of the Tomb RaiderThe Big Con, a few Assassins Creeds, visual novels, underwater, fighty, sporty games and several seasons of Unnanounced Project at NDA Studio. In past lives, she studied Theatre production, was a web developer, and published two YA novels about breakdancing teenagers. She's taught game design, and game writing, and even tried being a personal trainer for a while. It was ok but it wasn't games. Her company is Discoglobe Interactive.

 

Ashley Obscura

Ashley Obscura is a Canadian-Mexican multi-disciplinary poet. She is a co-founder of new media studio APOCABLYSS, where she works as a narrative scenographer, scriptwriter, and co-conceptualizer of experimental video games and digital environments, including work on OCEANARIUM (Apocablyss Studios, 2020), SONGS OF THE LOST (Manchester International Festival, 2019), and MUSEUM OF SYMMETRY (National Film Board of Canada, 2018). Museum of Symmetry won multiple awards including the Canadian Screen Award for Best Virtual Reality Game in 2019 for its excellence in digital storytelling.


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