Join us in-person for a workshop and video game activity with PhD student Christian Scott!
Paying homage to the narrative adventure genre this project uses its design structures and play to portray the networks online disinformation in Canada. It provides two interrelated narrative research structures. The first, through still images, shows how the game making tool Twine was used to observe and trace the networks of online misleading content. The second, takes this data and offers an interactive narrative adventure game that is seeped in analogy and metaphor around disinformation networks.
Through images, a “mystical” codebook breaking down the narrative, and a playable adventure, this exhibit shows the use of play-based practices in studying and relaying disinformation research. It raises questions around the power of narrative and analogy in creating online movements, as well as visualizes the deeply networked and convoluted dynamics of online misleading content.