Join us for an explanation and overview of how game jams work. We’ll break down everything from time frames, team composition, how to come up with a game idea, and optimal scheduling. Come by for a casual and informed discussion on how to get the most out of your jamming experience. There will also be lots of time for questions! No prepared materials required, but note-taking is suggested.
The workshop will be taught by Owen Hellum, who is an undergraduate student in the Computation Arts Major program, and the Undergraduate Student Representative at the Technoculture, Arts and Games Lab (TAG). His interests lie squarely on the intersection between whimsicality, unorthodoxy, and technicality in games and other interactive media. One can often find his artistic and programming sides at viscous war with each other, with no clear winner in sight.
This workshop is part of the GAMERella workshop series, leading up to the game making marathon held November 11-12. If you are interested in making a game with GAMERella, please sign up here!