Game designers work with rules, systems, code, images, etc., but these are just means to an end. The materials of games only become alive and meaningful when activated by players, generating play. This is the difficulty: play cannot be designed directly. Fortunately, we do not have to wait until the end of a game’s production to find out if our assumptions were sound: we can peek at the future through prototyping.
Join us for this first public event organized by the Behaviour Interactive Research Chair of Game Design which will address the fundamental practice of prototyping–creating models, maquettes, experiments of different levels of fidelity to find out the play space opened by experimental design structures. The discussion will bring together two professional game designers from Behaviour and two game design professors from Concordia. Topics covered will include good practices, pitfalls, methods, and uses of game prototyping.
How can you participate? Join us in person or online by registering for the Zoom Meeting or by watching live on YouTube.
Rilla Khaled, Associate Professor, Design and Computation Arts (Concordia)
Jonathan Lessard, Associate Professor, Design and Computation Arts (Concordia)
Jonathan Lessard is a game designer, professor, and chair of the Behaviour Interactive Research Chair in Game Design at Concordia University. For the past ten years as leader of the LabLabLab, he has been exploring the playful affordances of various technologies and concepts such as natural language processing and possible worlds theory. His main research interests include emergent narratives, complex simulations, and game design history.