ABOUT THE DEPARTMENT
The Department of Design and Computation Arts is deeply multidisciplinary and committed to principles of sustainability. Its programs and faculty cover a wide range of practices such as interaction design, visual communications, the built environment, materiality, game design, tangible computing, and more.
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Cujah by Van Le
WHO WE ARE
Our department includes 13 full-time professors and more than 35 part-time faculty members who together represent a wealth of diverse scholarship, methods, and practices. Our faculty are internationally recognized artists and designers, noted theorists, celebrated game designers, and more.
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Qarton by Andre Noack
WHAT WE TEACH
Our undergraduate and graduate programs approach design and computation arts in diverse, experimental, and collaborative ways. As a result, our students are imaginative, critically adept, and highly skilled practitioners.
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BIV by Élyse Parker, Imogen Blomley, Ellie Desjardins and Isaac Alberto Schmidt
HOW WE CREATE
Our faculty are globally active researchers and creators in a multitude of fields, from sustainable fashion to narrative design to the lived environment. Collectively, we connect with a broad array of Concordia's most successful and prestigious research centres and groups.
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WHERE WE WORK
Within a state-of-the-art urban campus in the heart of Montréal, our faculty and students participate in a collaborative, studio-based learning environment. Access to cutting edge technical and manufacturing facilities provides the freedom to work and develop expertise in a variety of interdisciplinary areas.