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Nakake by Simon Demeule and Victor Ivanov

The Department of Design and Computation Arts is deeply multidisciplinary and committed to principles of sustainability. Its programs and faculty cover a wide range of practices such as interaction design, visual communications, the built environment, materiality, game design, tangible computing, and more.

Cujah

Cujah by Van Le


WHO WE ARE

Our department includes 13 full-time professors and more than 35 part-time faculty members who together represent a wealth of diverse scholarship, methods, and practices. Our faculty are internationally recognized artists and designers, noted theorists, celebrated game designers, and more.

Meet our faculty
Qarton by Andre Noack

Qarton by Andre Noack




WHAT WE TEACH

Our undergraduate and graduate programs approach design and computation arts in diverse, experimental, and collaborative ways. As a result, our students are imaginative, critically adept, and highly skilled practitioners.

 

See undergraduate student workStudent exhbitions
Indigenous Injustice by Taylor Reddam
BIV by Élyse Parker, Imogen Blomley, Ellie Desjardins and Isaac Alberto Schmidt

BIV by Élyse Parker, Imogen Blomley, Ellie Desjardins and Isaac Alberto Schmidt



HOW WE CREATE

Our faculty are globally active researchers and creators in a multitude of fields, from sustainable fashion to narrative design to the lived environment. Collectively, we connect with a broad array of Concordia's most successful and prestigious research centres and groups.

CHECK OUT OUR RESEARCH ENVIRONMENT




WHERE WE WORK

Within a state-of-the-art urban campus in the heart of Montréal, our faculty and students participate in a collaborative, studio-based learning environment. Access to cutting edge technical and manufacturing facilities provides the freedom to work and develop expertise in a variety of interdisciplinary areas.

VISIT OUR FACILITIES

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