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Dr. Pippin Barr, PhD

Thesis supervisor Accepting inquiries

  • Associate Professor, Design and Computation Arts
  • Department Chair, Design and Computation Arts

Thesis supervision details


Supervised programs: Design (MDes), Individualized Program (MA, MSc), Individualized Program (PhD), Humanities (PhD)

Research areas: digital games, experimental game design, critical design, playfulness, video games, game studies and design, interactivity, speculative design, interaction design, human-computer interaction, indigenous futures, contemporary art, interface design, independent games, interactive narrative, digital technologies

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Biography

Pippin Barr is a video game maker, educator, and critic who lives and works in Montréal. He is a prolific maker of videogames, producing games addressing everything from airplane safety instructions to contemporary art and has collaborated with diverse figures such as performance artist Marina Abramovic and Twitter personality @seinfeld2000. Pippin is a well-known figure in the independent games world, serving as a judge or juror for many festivals, and his games have been covered in publications from the New York Times to Slate to Kotaku. He is an assistant professor in the Department of Design and Computation Arts at Concordia University, the associate director of the Technoculture, Art, and Games (TAG) Lab, and a visiting lecturer in the Institute of Digital Games at the University of Malta. He holds a Ph.D. in Computer Science from Victoria University of Wellington, New Zealand on the subject of "videogame values." Pippin also writes a blog of game and game design criticism at www.pippinbarr.com and his book, How to Play a Video Game, introduces the uninitiated and culturally curious to the world of video games.

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