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City Player – A Serious Gaming Tool to Fully Engage Citizens in Sustainable Neighborhoods and Urban Mobility

Key project details

Principal investigator Silvano De la Llata, associate professor, Geography, Planning and Environment, Concordia University

Co-principal investigators

Rilla Khaled, associate professor, Design and Computation Arts, Concordia University; Chun Wang, professor and director, Concordia Institute for Information Systems Engineering, Concordia University

Research collaborators

Christopher Gibbs, senior advisor, Urban Simulation Platform & Gamification, Concordia University; Ursula Eicker, Canada Excellence Research Chair (CERC) in Smart, Sustainable and Resilient Communities and Cities, Concordia University
Non-academic partners Autorité Régionale de Transport Métropolitain, Office de Consultation Publique de Montreal
Research Keywords sustainable neighborhoods, citizen engagement, bottom-up feedback, public transportation, electrification of public transport, changing citizen behaviour, gamification, sustainable transportation, active transport
Budget Cash: $304,000 In-Kind: $50,000

Research focus

A detailed 3D model visualization of an urban area with various layers indicating different aspects of the built environment. The image shows a software interface with main layers and services listed on the left side, including options for 'Built Environment', 'Transport', 'Energy', 'Waste' and 'Ecosystem'.

Decarbonization of transportation

The research aims to contribute to the decarbonization of transport. This will be achieved by ensuring higher adoption of sustainable transportation projects in ARTM/City of Montreal. Additionally, the goal is to educate the public on sustainable travel practices.

A detailed 3D model visualization of an urban area with various layers indicating different aspects of the built environment. It features a services menu with options such as 'Building Info', 'Energy Demand' and 'Network Solution'.

Serious game

This research seeks to demonstrate that City Player's gamification approach is more effective in engaging citizens compared to traditional methods. By incorporating Generative AI conversations, we aim to enhance player involvement. City Player serves as a tool to collect citizen trip information, train a machine learning model and simulate local traffic.

Non-academic partners

Thank you to our non-academic partners for your support and trust.

Get in touch with the Volt-Age team

volt-age@concordia.ca

Volt-Age is funded by the Canada First Research Excellence Fund (CFREF)

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